Wednesday, 18 April 2012

More UDK updates

Got god rays working in UDK though still need some editing. Also got energy tubes to glow. Now working on floor mist. Will have update soon.

New idea for matte painting

Matte painting can also be used as HDR image for skydome outside the vinelab. It will be adjusted to look like daytime for this as the vinelab is shown in a different part of the trailer, earlier in the day. Quick photoshop previs.

Matte painting progress

Found matte painter to do outdoor background. Not finished. Quick photoshop previs.

characters

Team mate has added character into scene to make scale adjustments on environment. Seems to be working well as is. Mush-room no longer a priority, now focusing on vine lab (below) and 'matte painting view' room.

UDK import time!

Started importing into UDK. Skydome temporary until matte painting finished. Lighting is rough at this stage, still learning how to achieve glow on energy tubes and god rays from ceiling. need to work out how to make floor transparent.